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THE ESCAPE

This shot was one of my final demo reel projects while studying at Gnomon. It is inspired by some of the establishing shots of Raiders of the Lost Arc and Avatar. The background matte painting is created in photoshop, the cliff faces were modeled in Houdini using a cliff generator I made, I then painted over the top of those renders inside photoshop. The matte painting is then projected inside nuke and comped behind the 3d airplane and cliff face that I modeled inside maya with Vray. 

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software: Maya/ Nuke/ photoshop/ Houdini/ Subtance Painter/ Vray/ Speed Tree

THROUGH THE LOOKING GLASS

This was the last project I created while at Gnomon and I ended up winning the schools grand prize for best of term with it. I modeled the environment using Maya, speed tree and Zbrush, and textured using substance painter. I rendered the scene using both Redshift and Vray, I did this because Vray was giving me the better result overall but the fog was increasing my render times exponentials so I rendered the fog using redshift and then combined the passes in Nuke. 

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software: Maya/ Nuke/ photoshop/ Zbrush/ Substance Painter/ Vray/ Speed Tree/ Redshift

FORGOTTEN LANDS

This was another student project, I wanted to create a matchmove shot but I was having alot of trouble getting a perfect camera solve so I ended up recreating the shot by splitting it out and reprojecting the footage in nuke. I modeled the tower and walls using Maya, Marvelous Designer and Zbrush, It was textured in substance painter and rendered in Vray. I then did the sky replacement and matte painting cg paint over in photoshop. It was then comped in Nuke to bring the whole shot together.

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software: Maya/ Nuke/ photoshop/ Zbrush/ Substance Painter/ Vray/ Marvelous Designer